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Rome total war 2 starting factions4/15/2024 ![]() ![]() Yes Selucids will be a strong faction but I think they will struggle early on, their client states will likely to end up declaring war on each other and creating a kind of selucid big civil war. Thank you for the map, my opinion is (i may be wrong) that I dont think the client states will be particularly challenging. Ursprünglich geschrieben von Chaunsey:parthia is maybe tough at first, because although its true that you're backed up to the edge of the map, which allows you to isolate and defned yourself well, you start out in the shadow of the seleucids, there are a ton of seleucid client states surrounding you. To illustrate what im talking about heres the campaign map, i filled in all the seleucid regions and baktria to give you an idea of what the organized opposition to expansion in the region could look like.Īll the gray in the east is what i highlighted, also ignore the egyptian provinces, for some reason the link changed them around some even though i didnt, i only highleted the seleucids and baktria in gray. so as parthia, you have to maintain a defence from southern invasion, but your best early bet is gonna be to expand north Then you have baktria next door controlling 2 provinces. The seleucids and their client states control 7 entire provinces and about half of 2 more, thats like 30 regions. Parthia is maybe tough at first, because although its true that you're backed up to the edge of the map, which allows you to isolate and defned yourself well, you start out in the shadow of the seleucids, there are a ton of seleucid client states surrounding you. Rome and iceni are definitely good starting factions, as the iceni your isolation will make it relatively easy to conquer the whole of the british isles and build your strength to make inroads into the mainland in full strength. So experiment away, and find your faction that suits your playing style.Ursprünglich geschrieben von Fluffy Fishy:Parthia, Rome or Iceni are probably the best begginer factions, they have the easiest starts and can isolate themselves fairly early on. Whichever you choose, each faction brings a completely different gameplay experience to Total War: ROME II™. ![]() Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Some factions rely more on mercenaries for their military might some prefer to train their own. Players would be wise to keep an eye on such individuals…They play a key role throughout the campaign which can make the difference of winning and losing. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players will need to work with – and in certain circumstances against – their faction’s internal political system. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits. Each will have its own dilemmas to face and different styles of army to manage. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. ![]() The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.Each faction has their own special attribute. Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II™ is breath-taking in scope, and a study in detail and variety. ![]()
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